This is no expection for pvp either, basically you must choose your opponents wisely as someone with faster attack speed or faster skill speed will most likely end up with you dead.
Exp rate is also adjusted accordingly, sure high level monsters give a lot of exp but you'll most likely die a lot, while a good party in a lower level area will provide with equally as much exp at a safer situation.
Now for the classes, one thing that caught my attention right off the bat was having the choice to start as a beginner class if you were unsure of what you wanted to play as or pick one of the main classes if you did while giving you a full introduction to the Seal Online Cegel game.
While this may be a good option there are some niches about each class that don't truly give the player full control over what style they want to play. You can play as a Beginner up to level 10 at least, Warrior, Knight, Craftsman, Priest, Mage or a Jester. Warrior and Knight are obviously the melee classes while Mage and Jester are the ranged classes, Priest and Craftsman being somewhere in-between.
There are significant differences to the Warrior and the Knight, Warriors are more of a one on one based class while the Knight is more suited to using area of effect skills both with large amount of defense and hp. Mages and Jesters have their obvious differences, Mages being elemental spell based while the Jester can throw darts or use a combo of Seal Online Cegel skills.
The Priest can be suited to a pure healer and supportive class or a player can forgo some of that effectiveness in turn for the ability to melee. Cratsman is in about the same situation either having to focus on crafting or melee skills individually.
Training - All:
Fighting training is affected by a lot by Thieving - more than you would think. Also, to help protect themselves from people watching the stalls (and Random Events), many increase each of their combat levels.















